1.1 BETA 4 Change Log
From the Galactic Civilizations Wiki
[edit] Journal Entry [04/12/2006]
- Saved games now load MUCH MUCH faster on new saves
- Fixed bug in Ship Designer where auto-place would not create a slot icon for modules such as colony, trade, troop, etc
- Fixed bug in Ship Designer where auto-placed modules could not be removed from the ship
- Fixed crash when trying to buy AI ships from trade screen (ahem)
- Fixed bug where Diplomacy history would have no data
- Fixed bug where large galaxies might save planet data before it the data had been initialized, making the saved game crash in unexpected places
- Changed saved game version because saved games no longer save influence data - speeds up saved game load time
- Added support for loading older saved games that still have influence data
- Fixed bug where you could not select a ship that had been upgraded in the Quick Build list
- Fixed crash in ship move calculation because the ship had no ship type
- Fixed crash related to ship/improvement built icons
- Fixed crash related to failure to load and create fonts
- Implemented Cari's change to prevent AutoSave crashing
- Improved stability in various places by checking process pointers before appending them to other processes
- Added debug messages when memory allocation fails
- Influence updates immediately after loading a game (No need to wait a turn for the influence to correct itself)
- Fixed a bug where saved games from older versions that had orbital fleet managers in them did not allow the player to attack ships in a planet
- Ship Design Screen deletes an old design if the new design has the same name
- Fixed bug where if you pressed ESC in election window, you would never get any more elections from then on
