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Sensors

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This article is about the ship component. For information about the Civilization Ability with the same name, see Sensors Bonus.

Sensors are a ship component that determine sensor range. Adding sensors will help ships detect enemy ships, anomalies, planets, and other objects at a longer range. As the sensor range of a fleet or stack depends only on the sensor range of the ship with the longest range, it is more useful to fit multiple sensors on one ship than to put one or more sensor modules on each ship. Bringing separate sensor ships built from cargo hulls filled with nothing but engines and sensors allows your fleets to have maximum sensor range without using up space on your warships or taking up logistics in your fleets.

(Note: As of version 1.0D1.008, the sensors bonus is limited to 15 pc to balance gameplay)

The following is a list of possible sensors you can place on your ship. The numbers in parenteses are efficiencies (higher is better).

Sensors Name Tech Range Size Equation Size (Range/Space) Cost (Range/BC)
  Tiny Small Medium Large Huge  
Sensors None 1 3 + 8% 4 (0.25) 5 (0.2) 6 (0.17) 7 (0.14) 9 (0.11) 2 (0.5)
Sensors Mk. II Sensors Mark II 1 2 + 8% 3 (0.33) 4 (0.25) 5 (0.2) 6 (0.17) 8 (0.13) 3 (0.33)
Sensors Mk. III Sensors Mark III 1 2 + 5% 2 (0.5) 3 (0.33) 3 (0.33) 4 (0.25) 6 (0.17) 4 (0.25)
Sensors Mk. IV Sensors Mark IV 2 3 + 5% 3 (0.67) 4 (0.5) 4 (0.5) 5 (0.4) 7 (0.29) 6 (0.33)
Survey Module* Sensors 2 8 + 5% 8 (0.25) 9 (0.22) 9 (0.22) 10 (0.2) 12 (0.17) 45 (0.04)

* Survey Module is required to investigate Anomalies.

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