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- 22:43, December 28, 2007 (hist) (diff) m Ship design strategies (→Further analysis of weapons)
- 22:42, December 28, 2007 (hist) (diff) Ship design strategies (→Further analysis of weapons)
- 20:08, December 28, 2007 (hist) (diff) Mining starbase
- 19:57, December 28, 2007 (hist) (diff) m Resource (→Resources)
- 19:56, December 28, 2007 (hist) (diff) Talk:Economy (New page: 1. Some anomalies grant small amounts of credits or economic bonuses 2. Racial bonuses can provide global modifiers to your economy, usually by increasing one source of income (like total ...) (top)
- 19:46, December 28, 2007 (hist) (diff) m Resource
- 19:43, December 28, 2007 (hist) (diff) File:Influence Resource.png (Fixed the name and made the background transparent -Don) (top)
- 19:24, December 28, 2007 (hist) (diff) Resource
- 19:16, December 28, 2007 (hist) (diff) Economy
- 19:10, December 28, 2007 (hist) (diff) Economy
- 18:58, December 28, 2007 (hist) (diff) Resource
- 15:45, December 28, 2007 (hist) (diff) m Gameplay (→The Planet Management window)
- 02:49, December 28, 2007 (hist) (diff) Gameplay (→Economics)
- 02:47, December 28, 2007 (hist) (diff) Gameplay (→The Planet Management window)
- 02:34, December 28, 2007 (hist) (diff) Gameplay (→Population Limit)
- 02:27, December 28, 2007 (hist) (diff) Gameplay (→Developing planets)
- 02:06, December 28, 2007 (hist) (diff) m Gameplay (→The Sliders Problem)
- 02:06, December 28, 2007 (hist) (diff) m Gameplay (→Espionage =)
- 02:05, December 28, 2007 (hist) (diff) Gameplay (→= The Sliders Problem)
- 02:02, December 28, 2007 (hist) (diff) General Gameplay Strategies (→The all-X (all-labs, all-factories))
- 01:56, December 28, 2007 (hist) (diff) m Gameplay (→Social Production)
- 01:55, December 28, 2007 (hist) (diff) Social Production (Redirecting to Social production) (top)
- 01:53, December 28, 2007 (hist) (diff) Military Production (Redirecting to Military production) (top)
- 01:52, December 28, 2007 (hist) (diff) Gameplay
- 01:38, December 28, 2007 (hist) (diff) m Gameplay (→Gameplay: the general economy model)
- 01:37, December 28, 2007 (hist) (diff) Gameplay (→Gameplay: the general economy model)
- 01:30, December 28, 2007 (hist) (diff) Template:Improvement (top)
- 01:29, December 28, 2007 (hist) (diff) Template:Improvement
- 01:23, December 28, 2007 (hist) (diff) Template:Improvement
- 01:03, December 28, 2007 (hist) (diff) m Military production
- 00:59, December 28, 2007 (hist) (diff) Gameplay
- 00:45, December 28, 2007 (hist) (diff) m Industry
- 00:42, December 28, 2007 (hist) (diff) Industry
- 00:26, December 28, 2007 (hist) (diff) Special resources
- 00:22, December 28, 2007 (hist) (diff) m Special resources
- 00:21, December 28, 2007 (hist) (diff) Special resources (→Notes)
- 00:15, December 28, 2007 (hist) (diff) Special resources (→Notes)
- 17:53, December 27, 2007 (hist) (diff) Talk:Military production (top)
- 17:51, December 27, 2007 (hist) (diff) Military production
- 17:47, December 27, 2007 (hist) (diff) Military production
- 23:06, November 23, 2007 (hist) (diff) Planetary improvements
- 22:59, November 23, 2007 (hist) (diff) Food
- 22:54, November 23, 2007 (hist) (diff) Talk:Population
- 22:50, November 23, 2007 (hist) (diff) Population (Changes made for clarity)
- 22:40, November 23, 2007 (hist) (diff) m Talk:Military production
- 22:40, November 23, 2007 (hist) (diff) User:Donatreides (New page: = Don Atreides =) (top)
- 22:40, November 23, 2007 (hist) (diff) Talk:Military production (New page: So I'm confused. In Dark Avatar, does excess military production convert to social production or is it just lost? Also, what if your colony is producing neither social or military project...)
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