Technology Name Xeno Engineering
Short Description Allows us to consider how we are going to actually handle the construction of colonies and their support.
Technology Type Economics
Research Cost 50
Prerequisites None
Tech Leads to Basic Logistics, Planetary Improvements, Xeno Research
Tech Provides Social production +10, Mining Center
Long Description Oh sure, let's just send a big old colony ship to some distant world with half a million people on board stuffed into little containers and it'll be alright. Not likely. Even if we choose nice worlds to colonize, half a million people would quickly starve to death and die off before they can even think about how a colony would support itself in the short-term. That's where Xeno Engineering comes in. We have put together a small set of basic technologies that will help a colony survive and even prosper.

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